I am trying to figure out why I get a different behaviour in the simulator (iPhone, Nexus, Nexus5, ... skins ) VS on an Android real device with the following code (my goal
This was a really annoying bug that we just fixed now so it can make it to today's release.
The problem only occurs when drawing on a mutable image in a case where the simulator is in scale mode both of which we don't do often as scale mode is less accurate and mutable images are generally slower.
Thanks for keeping up with this.