Ok so I have this coroutine :
IEnumerator ShowCharTraits()
{
while(!hasPlayerChosen)
{
yield return null;
trait
Ok how do I explain this. I have a singleton that acts as a data holder. While developing the scene with the game manager I had attached the singleton to the gamemanger object that hold a bunch of scripts. Now when I made the main menu I ofc added my singleton to it so I can carry info to the game scene and because of this my whole game manger object was being deleted. This is the culprit from the DataHolder :
void Awake()
{
if (instance == null)
instance = this;
else if (instance != this)
Destroy(gameObject);//This right here.
DontDestroyOnLoad(gameObject);
}
So I changed that line to Destroy(gameObject.GetComponent(instance.GetType()));