I\'m trying to use SlimDX and DirectX10 or 11 to control the stereoization process on the nVidia 3D Vision Kit. Thanks to this question I\'ve been able to make it work in D
I eventually managed to fix it. The key was in using the CopySubResourceRegion method on the stereoized texture back to the backbuffer, specifying its dimension (e.g.: 1920 x 1080 instead of 3840 x 1081).