NV_STEREO_IMAGE_SIGNATURE and DirectX 10/11 (nVidia 3D Vision)

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萌比男神i
萌比男神i 2020-12-18 11:59

I\'m trying to use SlimDX and DirectX10 or 11 to control the stereoization process on the nVidia 3D Vision Kit. Thanks to this question I\'ve been able to make it work in D

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  •  孤城傲影
    2020-12-18 12:34

    I eventually managed to fix it. The key was in using the CopySubResourceRegion method on the stereoized texture back to the backbuffer, specifying its dimension (e.g.: 1920 x 1080 instead of 3840 x 1081).

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