It appeared that this problem is quite common in our job.
We we are sending an int or enum value through the network, then we receive it we would like to create/call
Try a map:
struct Base { };
struct Der1 : Base { static Base * create() { return new Der1; } };
struct Der2 : Base { static Base * create() { return new Der2; } };
struct Der3 : Base { static Base * create() { return new Der3; } };
std::map creators;
creators[12] = &Der1::create;
creators[29] = &Der2::create;
creators[85] = &Der3::create;
Base * p = creators[get_id_from_network()]();
(This is of course really crude; at the very least you'd have error checking, and a per-class self-registration scheme so you can't forget to register a class.)