Drawing scaled bitmaps on a SurfaceView — no antialiasing

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忘了有多久
忘了有多久 2020-12-18 09:00

I\'m sorry if this topic has been brought before, but all my searches on the web and google groups did not help me.

I\'m currently developing a little game with the

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  •  感情败类
    2020-12-18 09:52

    If it comes down to it, you can manually antialias without too much trouble. Just apply a simple lowpass filter (something like an NxN average) to the pixel data before asking the bitmap object to rescale itself.

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