Which version is faster ?
x * 0.5
or
x / 2
Ive had a course at the university called computer systems some time ago. From back then i remember that mult
Usually division is a lot more expensive than multiplication, but a smart compiler will often convert division by a compile-time constant to a multiplication anyway. If your compiler is not smart enough though, or if there are floating point accuracy issues, then you can always do the optimisation explicitly, e.g. change:
float x = y / 2.5f;
to:
const float k = 1.0f / 2.5f;
...
float x = y * k;
Note that this is most likely a case of premature optimisation - you should only do this kind of thing if you have profiled your code and positively identified division as being a performance bottlneck.