android - draw resizable circle on google map

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心在旅途
心在旅途 2020-12-18 05:25

I\'m trying to draw a resizable circle on top of my google map, which the user will be able to expand or shrink using touch gestures (for example to shrink the circle the us

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  •  被撕碎了的回忆
    2020-12-18 05:48

    Based on your question, you want to overlay a "pinch listening" view that draws an oval shape based on the pinch. I made some poorly-tested code for this purpose, adapt it as you need:

    MainLayout:

    
    
        
        
    
        
    
    
    

    CircleTouchView:

    public class CircleTouchView extends View {
    private static final int MODE_PINCH = 0;
    private static final int MODE_DONT_CARE = 1;
    
    ShapeDrawable mCircleDrawable;
    int mTouchMode = MODE_DONT_CARE;
    
    public CircleTouchView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        mCircleDrawable = new ShapeDrawable(new OvalShape());
        mCircleDrawable.getPaint().setColor(0x66FFFFFF);
    }
    
    public CircleTouchView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }
    
    public CircleTouchView(Context context) {
        this(context, null, 0);
    }
    
    @Override
    public boolean onTouchEvent(MotionEvent event) {
    
        switch (event.getActionMasked()) {
        case MotionEvent.ACTION_DOWN:
            mCircleDrawable.setBounds(0, 0, 0, 0);
            invalidate();
            break;
        case MotionEvent.ACTION_POINTER_DOWN:
            prepareCircleDrawing(event);
            break;
        case MotionEvent.ACTION_MOVE:
            if (mTouchMode == MODE_PINCH) {
                prepareCircleDrawing(event);
            }
            break;
        case MotionEvent.ACTION_POINTER_UP:
            if (event.getActionIndex() <= 1) {
                mTouchMode = MODE_DONT_CARE;
            }
            break;
        default:
            super.onTouchEvent(event);
        }
    
        return true;
    }
    
    private void prepareCircleDrawing(MotionEvent event) {
        int top, right, bottom, left;
        int index = event.getActionIndex();
    
        if (index > 1) {
            return;
        }
        mTouchMode = MODE_PINCH;
        if (event.getX(0) < event.getX(1)) {
            left = (int) event.getX(0);
            right = (int) event.getX(1);
        } else {
            left = (int) event.getX(1);
            right = (int) event.getX(0);
        }
    
        if (event.getY(0) < event.getY(1)) {
            top = (int) event.getY(0);
            bottom = (int) event.getY(1);
        } else {
            top = (int) event.getY(1);
            bottom = (int) event.getY(0);
        }
    
        mCircleDrawable.setBounds(left, top, right, bottom);
    
        invalidate();
    }
    
    @Override
    protected void onDraw(Canvas canvas) {
        mCircleDrawable.draw(canvas);
    }
    }
    

    If you want a perfect circle instead of an oval shape, change the prepareCircleDrawing() method so that it takes the smallest values for X and Y between event 0 and 1.

    Edit: you can add the snippet below before calling mCircleDrawable.setBounds(left, top, right, bottom); to draw a perfect circle. There are other ways for drawing circles, it depends on how you want it to behave.

    int height = bottom - top;
    int width = right - left;
    
    if (height > width) {
        int delta = height - width;
        top += delta / 2;
        bottom -= delta / 2;
    } else {
        int delta = width - height;
        left += delta / 2;
        right -= delta / 2;
    }
    

    Hope I made myself clear, regards.

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