I have a bitmap sourceImage.bmp
locking it\'s bits:
BitmapData dataOriginal = sourceImage.LockBits(new Rectangle(0, 0, sourceImage.W
Fopedush's answer benefits greatly when we subsitute Marshal.copy with memcpy, because that way we don't have to copy it through a byte[] array. That way the memory gets copied only once, instead of three times!
[DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl)]
static unsafe extern int memcpy(byte* dest, byte* src, long count);
static public Bitmap cropBitmap(Bitmap sourceImage, Rectangle rectangle)
{
const int BPP = 4; //4 Bpp = 32 bits; argb
var sourceBitmapdata = sourceImage.LockBits(rectangle, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
var croppedImage = new Bitmap(rectangle.Width, rectangle.Height, PixelFormat.Format32bppArgb);
var croppedBitmapData = croppedImage.LockBits(new Rectangle(0, 0, rectangle.Width, rectangle.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
croppedBitmapData.Stride = sourceBitmapdata.Stride;
byte* sourceImagePointer = (byte*)sourceBitmapdata.Scan0.ToPointer();
byte* croppedImagePointer = (byte*)croppedBitmapData.Scan0.ToPointer();
memcpy(croppedImagePointer, sourceImagePointer,
Math.Abs(croppedBitmapData.Stride) * rectangle.Height);
}
sourceImage.UnlockBits(sourceBitmapdata);
croppedImage.UnlockBits(croppedBitmapData);
return croppedImage;
}
My results are:
BitmapClone: 1823 ms
LockBits: 4857 ms
Rectangle: 1479 ms
My method: 559 ms
My method with LockBits on source image done only once (before loop): 160 ms
I don't have AForge so I haven't included that, but by looking on op's results it would be slower than this. I was testing cropping the image in half.
Please note, that if we would exchange memcpy with:
for (int k = 0; k < Math.Abs(croppedBitmapData.Stride) * rectangle.Height; k++)
*(croppedImagePointer++) = *(sourceImagePointer++);
it gets 10x slower!