The title says it all, Ive been searching around and couldnt find anything that was straight and to the point. How would I take a line with points (x1,y1) & (x2, y2) and
Using the available classes from the 2D Graphics API.
Rectangle r1 = new Rectangle(100, 100, 100, 100); Line2D l1 = new Line2D.Float(0, 200, 200, 0); System.out.println("l1.intsects(r1) = " + l1.intersects(r1));
What this doesn't tell you, is where...