Here is my 2 cents:
double dX = x1 - x2;
double dY = y1 - y2;
double multi = dX * dX + dY * dY;
double rad = Math.Round(Math.Sqrt(multi), 3, MidpointRounding.AwayFromZero);
x1, y1 is the first coordinate and x2, y2 the second.
The last line is the square root with it rounded to 3 decimal places.