I\'m new to Swift and SpriteKit. A lot of the samples of SpriteKit Actions are in Objective C, which I can\'t map to, nor get working, in Swift.
If running an SKAct
You completion code is not called since your "death" action is running forever, which means it will never end.
You can use
+ repeatAction:count:
method for setting a count for how many repeats will be made before finishing:
spaceManDeathAnimation = SKAction.repeatAction(SKAction.animateWithTextures(textures, timePerFrame: 0.15625), count:5)