I\'ve been trying to implement four directional swipe navigation. And I have some questions on how to put things together.
not so hard task, thanks to Scroller its almost easy cake
if you want to put some interactive Views like Button etc (and i bet you will) you need to override onInterceptTouchEvent(MotionEvent ev)
public class FourDirectionLayout extends ViewGroup {
private GestureDetector mDetector;
private Scroller mScroller;
private final String[] TEXTS = {
"left view, left swipe only",
"right view, right swipe only",
"top view, top swipe only",
"bottom view, bottom swipe only",
"central view, swipe to the left, right, top or bottom",
};
private final int[] COLORS = {
0xaa0000ff, 0xaa0000ff, 0xaaff0000, 0xaaff0000, 0xaa00ff00
};
private final int[] PACKED_OFFSETS = {
-1, 0, 1, 0, 0, -1, 0, 1, 0, 0
};
public FourDirectionLayout(Context context) {
super(context);
for (int i = 0; i < TEXTS.length; i++) {
TextView tv = new TextView(context);
tv.setTag(i);
tv.setTextSize(32);
tv.setTypeface(Typeface.DEFAULT_BOLD);
tv.setTextColor(0xffeeeeee);
tv.setText(TEXTS[i]);
tv.setBackgroundColor(COLORS[i]);
addView(tv);
}
mDetector = new GestureDetector(context, mListener);
mScroller = new Scroller(context);
}
private OnGestureListener mListener = new SimpleOnGestureListener() {
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
if (!mScroller.isFinished()) {
return false;
}
int sx = getScrollX();
int sy = getScrollY();
int w = getWidth();
int h = getHeight();
int DURATION = 500;
// check if horizontal/vertical fling
if (Math.abs(velocityX) > Math.abs(velocityY)) {
if (sy != 0 || velocityX * sx < 0) {
return false;
}
// DURATION = (int) (1000 * w / Math.abs(velocityX));
int distance = velocityX < 0? w : -w;
mScroller.startScroll(sx, sy, distance, 0, DURATION);
} else {
if (sx != 0 || velocityY * sy < 0) {
return false;
}
// DURATION = (int) (1000 * h / Math.abs(velocityY));
int distance = velocityY < 0? h : -h;
mScroller.startScroll(sx, sy, 0, distance, DURATION);
}
invalidate();
return true;
}
};
@Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
invalidate();
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
mDetector.onTouchEvent(event);
return true;
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int cnt = getChildCount();
for (int i = 0; i < cnt ; i++) {
View child = getChildAt(i);
int idx = (Integer) child.getTag() << 1;
int xOffset = (r - l) * PACKED_OFFSETS[idx];
int yOffset = (b - t) * PACKED_OFFSETS[idx + 1];
child.layout(l + xOffset, t + yOffset, r + xOffset, b + yOffset);
}
}
}
to test it add this in your Activity.onCreate:
ViewGroup layout = new FourDirectionLayout(this);
setContentView(layout);