I\'ve been able to import 3D models from Maya into OBJ files, which in turn, are read by my Android app. This model can now be displayed and I can apply transformations on t
Instead of outputting each individual frame to a separate obj file like spicyweenie suggests, why not export just keyframes to obj files. Implement interpolation in your code in order to fill in the missing frames. If your models are complex, you'll probably want to cache the interpolated models in memory, but at least you don't have to load them all from files too.