Pattern name for create in constructor, delete in destructor (C++)

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清歌不尽
清歌不尽 2020-12-16 17:16

Traditionally, in C++, you would create any dependencies in the constructor and delete them in the destructor.

class A
{
 public:
    A() { m_b = new B(); }
         


        
3条回答
  •  渐次进展
    2020-12-16 18:09

    The answer to your question is RAII (Resource Acquisition Is Initialization).

    But your example is dangerous:

    Solution 1 use a smart pointer:

    class A
    {
      public:
         A(): m_b(new B) {}
      private:
         boost::shared_ptr m_b;
    };
    

    Solution 2: Remember the rule of 4:
    If your class contains an "Owned RAW pointer" then you need to override all the compiler generated methods.

    class A
    {
      public:
         A():              m_b(new B)           {}
         A(A const& copy): m_b(new B(copy.m_b)) {}
         A& operator=(A const& copy)
         {
             A  tmp(copy);
             swap(tmp);
             return *this;
         }
        ~A()
         {
             delete m_b;
         }
         void swap(A& dst) throw ()
         {
             using std::swap;
             swap(m_b, dst.m_b);
         }
      private:
         B* m_b;
    };
    

    I use the term "Owned RAW Pointer" above as it is the simplest example. But RAII is applicable to all resources and when your object contains a resource that you need to manage ('Owned RAW Poiner', DB Handle etc).

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