I have seen that Windows can switch to the very basic console interface when updating the video drivers and I have also seen programs like Borland C++ doing this.
I\'d r
Perhaps my implementation here may help. Note that this will not work on windows systems lacking text-mode driver support.
using System;
using System.IO;
using System.Collections.Generic; //for dictionary
using System.Runtime.InteropServices; //for P/Invoke DLLImport
class App
{
///
/// Contains native methods imported as unmanaged code.
///
internal static class DllImports
{
[StructLayout(LayoutKind.Sequential)]
public struct COORD
{
public short X;
public short Y;
public COORD(short x, short y) {
this.X = x;
this.Y = y;
}
}
[DllImport("kernel32.dll")]
public static extern IntPtr GetStdHandle(int handle);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool SetConsoleDisplayMode(
IntPtr ConsoleOutput
,uint Flags
,out COORD NewScreenBufferDimensions
);
}
/// Main App's Entry point
public static void Main (string[] args)
{
IntPtr hConsole = DllImports.GetStdHandle(-11); // get console handle
DllImports.COORD xy = new DllImports.COORD(100,100);
DllImports.SetConsoleDisplayMode(hConsole, 1, out xy); // set the console to fullscreen
//SetConsoleDisplayMode(hConsole, 2); // set the console to windowed
}
}