Well the title gives the question away, how can I apply easing to the SKAction node actions in SpriteKit?
I found that this works:
SKAction *moveActi
Apple introduced spring animations in UIKit a couple years ago, by letting you set a spring damping and initial velocity when performing a UIView animation. Unfortunately they didn't implement that in SpriteKit, so I made my own library that does just that.
It's a set of extensions on SKAction that replicate most factory methods, adding the damping and velocity parameters.
The code is on GitHub, feel free to use it: https://github.com/ataugeron/SpriteKit-Spring