I\'m trying to use drawImage to draw a semi-transparent PNG on a canvas element. However, it draws the image as completely opaque. When I look at the resource that\'s being
You can simply insert any transparent image using Image object:
var canvas=document.getElementById("canvas");
var context=canvas.getContext('2d');
var image=new Image();
image.onload=function(){
context.drawImage(image,0,0,canvas.width,canvas.height);
};
image.src="http://www.lunapic.com/editor/premade/transparent.gif";