I am trying to read a image and the result i want to get is the same when you use a HTML canvas \"Uint8ClampedArray\"? var imageData = ctx.getImageData(0, 0, width, he
Do not realy know what i did to get canvas to work. I used pixel-util to set image data.
var pixelUtil = require('pixel-util'),
Canvas = require('canvas');
var image = new Canvas.Image,
pixelUtil.createBuffer('http://127.0.0.1:8080/image/test.jpg').then(function(buffer){
image.src = buffer;
canvas = new Canvas(image.width, image.height);
var ctx = canvas.getContext('2d');
ctx.drawImage(image, 0, 0);
runImage(ctx.getImageData(0, 0, canvas.width, canvas.height));
});