I am using LibGDX 0.9.9. I am trying to render cubemap and fog. So my code snippet below:
public void show() { modelBatch = new ModelBatch(); environ
In addition to Nolesh' solution, the skybox can be rotated correctly in respect to the camera rotation like so:
Quaternion q = new Quaternion(); camera.view.getRotation( q, true ); q.conjugate(); envCubemap.render( q );