Download an image to local storage in Metro style apps

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一向
一向 2020-12-16 07:22

In WinRT / C#, How do I download an image to a local folder to support caching of an online catalogue for offline use? is there a way to directly download the images and lin

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  •  刺人心
    刺人心 (楼主)
    2020-12-16 07:29

    Looks like the code below from the HttpClient sample for Windows 8 solves the issue

        HttpRequestMessage request = new HttpRequestMessage(
            HttpMethod.Get, resourceAddress);
        HttpResponseMessage response = await rootPage.httpClient.SendAsync(request,
            HttpCompletionOption.ResponseHeadersRead);
    

    httpClient is a HttpClient, and its BaseAddress needs to be set a the server folder of your resource. we can then do this to convert that to an image source (if that's what we're downloading)

        InMemoryRandomAccessStream randomAccessStream = 
            new InMemoryRandomAccessStream();
        DataWriter writer = new DataWriter(randomAccessStream.GetOutputStreamAt(0));
        writer.WriteBytes(await response.Content.ReadAsByteArrayAsync());
        await writer.StoreAsync();
        BitmapImage image = new BitmapImage();
        imagecontrol.SetSource(randomAccessStream);
    

    or this to write it to file

        var imageFile = await ApplicationData.Current.LocalFolder.CreateFileAsync(
             filename, CreationCollisionOption.ReplaceExisting);
        var fs = await imageFile.OpenAsync(FileAccessMode.ReadWrite);
        DataWriter writer = new DataWriter(fs.GetOutputStreamAt(0));
        writer.WriteBytes(await response.Content.ReadAsByteArrayAsync());
        await writer.StoreAsync();
        writer.DetachStream();
        await fs.FlushAsync();
    

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