I\'m creating game mario like in win32 GDI . I\'ve implemented the new loop for game :
PeekMessage(&msg,NULL,0,0,PM_NOREMOVE);
while (msg.message!=WM_Q
I've always been using something like that:
MSG msg;
while (running){
if (PeekMessage(&msg, hWnd, 0, 0, PM_REMOVE)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
try{
onIdle();
}
catch(std::exception& e){
onError(e.what());
close();
}
}
onIdle is actual game lopp implementation, onError() is an error handler (takes error description as argument), and "running" is either a global bool variable or a class member. Setting "running" to false shuts down the game.