iOS 9 How to Detect Silent Mode?

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执念已碎
执念已碎 2020-12-16 01:43

As AudioSessionInitialize and AudioSessionGetProperty are deprecated, I am getting the wrong return values:

CFStringRef state = nil         


        
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  •  别那么骄傲
    2020-12-16 02:34

    The API is no longer available. But the work around is simple:

    • Play a short audio and detect time that it finishes playing
    • If the time that it finishes playing is shorter than the actual length of the audio, than the device is muted

    Hoishing posted a helper class MuteChecker on his blog. Use it as the following:

    self.muteChecker = [[MuteChecker alloc] initWithCompletionBlk:^(NSTimeInterval lapse, BOOL muted) {
        NSLog(@"muted: %d", muted);
    }];
    [self.muteChecker check];
    

    This is the complete code for the class, you can simple copy past to your project:

    MuteChecker.h

    #import 
    #import 
    
    typedef void (^MuteCheckCompletionHandler)(NSTimeInterval lapse, BOOL muted);
    
    // this class must use with a MuteChecker.caf (a 0.2 sec mute sound) in Bundle
    @interface MuteChecker : NSObject
    -(instancetype)initWithCompletionBlk:(MuteCheckCompletionHandler)completionBlk;
    -(void)check;
    @end
    

    MuteChecker.cpp

    #import "MuteChecker.h"
    
    void MuteCheckCompletionProc(SystemSoundID ssID, void* clientData);
    
    @interface MuteChecker ()
    @property (nonatomic,assign) SystemSoundID soundId;
    @property (strong) MuteCheckCompletionHandler completionBlk;
    @property (nonatomic, strong)NSDate *startTime;
    -(void)completed;
    @end
    
    void MuteCheckCompletionProc(SystemSoundID ssID, void* clientData){
        MuteChecker *obj = (__bridge MuteChecker *)clientData;
        [obj completed];
    }
    
    @implementation MuteChecker
    
    -(void)playMuteSound
    {
        self.startTime = [NSDate date];
        AudioServicesPlaySystemSound(self.soundId);
    }
    
    -(void)completed
    {
        NSDate *now = [NSDate date];
        NSTimeInterval t = [now timeIntervalSinceDate:self.startTime];
        BOOL muted = (t > 0.1)? NO : YES;
        self.completionBlk(t, muted);
    }
    
    -(void)check {
        if (self.startTime == nil) {
            [self playMuteSound];
        } else {
            NSDate *now = [NSDate date];
            NSTimeInterval lastCheck = [now timeIntervalSinceDate:self.startTime];
            if (lastCheck > 1) {    //prevent checking interval shorter then the sound length
                [self playMuteSound];
            }
        }
    }
    
    - (instancetype)initWithCompletionBlk:(MuteCheckCompletionHandler)completionBlk
    {
        self = [self init];
        if (self) {
            NSURL* url = [[NSBundle mainBundle] URLForResource:@"MuteChecker" withExtension:@"caf"];
            if (AudioServicesCreateSystemSoundID((__bridge CFURLRef)url, &_soundId) == kAudioServicesNoError){
                AudioServicesAddSystemSoundCompletion(self.soundId, CFRunLoopGetMain(), kCFRunLoopDefaultMode, MuteCheckCompletionProc,(__bridge void *)(self));
                UInt32 yes = 1;
                AudioServicesSetProperty(kAudioServicesPropertyIsUISound, sizeof(_soundId),&_soundId,sizeof(yes), &yes);
                self.completionBlk = completionBlk;
            } else {
                NSLog(@"error setting up Sound ID");
            }
        }
        return self;
    }
    
    - (void)dealloc
    {
        if (self.soundId != -1){
            AudioServicesRemoveSystemSoundCompletion(self.soundId);
            AudioServicesDisposeSystemSoundID(self.soundId);
        }
    }
    
    @end
    

    Important note: you will also have to provide a short audio MuteChecker.caf for the code to work. You could download one from his blog directly or generate one yourself.

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