I was following this article and I got my canvas to be saved, however, I want to extend the code\'s functionality and save a particular part of my canvas as an image, rather
Looking at the link you posted, obviously you can choose the rendered target coordinates here.
RenderTargetBitmap rtb = new RenderTargetBitmap((int)rect.Right, (int)rect.Bottom, 96d, 96d, System.Windows.Media.PixelFormats.Default);