How to use emcmake cmake
and pass emscripten command-line options?
Pretty new to c++ / CMake, but can\'t find anything helpful on google. So maybe the q
Oke I figured out what I was doing wrong..
As a noob to Emscripten / CMake, I wasn't realising that emcmake does not automatically use the emscripten base cmake file (what I do expect if I run an Special emscripten emcmake command....)
Anyway, turns out I don't need emcmake and can just call cmake from the ternimal like this ->
cmake -DCMAKE_BUILD_TYPE=Debug -G \"Unix Makefiles\" -DCMAKE_TOOLCHAIN_FILE=/emscripten/emscripten/incoming/cmake/Modules/Platform/Emscripten.cmake . && make
And here is my final CMakeList.txt
cmake_minimum_required(VERSION 3.7)
project(Engine)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/dist)
SET(CMAKE_BUILD_TYPE_INIT "Release")
set(CMAKE_CXX_STANDARD 11)
if (${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
set(CMAKE_C_COMPILER "emcc")
endif ()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
set(SOURCE_FILES main.cpp src/Background.cpp src/Background.h src/Camera.cpp src/Chart.cpp src/Chart.h src/logger.cpp src/Engine.cpp src/Engine.h src/GL.cpp src/GL.h src/Instrument.cpp src/Instrument.h src/Text.cpp src/Text.h)
find_package(OPENGL REQUIRED)
if (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
find_package(GLEW REQUIRED)
find_package(glfw3 REQUIRED)
find_package(assimp REQUIRED)
find_package(freetype REQUIRED)
endif ()
include_directories(
/emscripten/
/emscripten/emscripten/incoming/system/include
/opt/X11/include/freetype2
/usr/local/Cellar/freetype/2.8/include/freetype2
${FREETYPE_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIR}
)
if (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
include_directories(${GLEW_INCLUDE_DIR})
endif ()
add_executable(Engine ${SOURCE_FILES} extern/stb_image.cpp src/Camera.h src/Cubes.cpp src/Chart.cpp)
target_link_libraries(Engine ${OPENGL_gl_LIBRARY})
if (${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
set_target_properties(Engine PROPERTIES LINK_FLAGS "-o dist/engine.js -s USE_FREETYPE=1 -s DISABLE_EXCEPTION_CATCHING=0 -s DEMANGLE_SUPPORT=1 -s SAFE_HEAP=1 --bind -s WASM=1 -O2 -s LEGACY_GL_EMULATION=0 -s GL_UNSAFE_OPTS=0 --pre-js pre-module.js --post-js post-module.js -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -s INVOKE_RUN=0 -std=c++11 -s USE_WEBGL2=1 -s FULL_ES3=1 -s USE_GLFW=3 -s OFFSCREENCANVAS_SUPPORT=1 --preload-file textures --preload-file shaders --preload-file fonts")
else ()
target_link_libraries(Engine glfw glew)
endif ()
file(INSTALL shaders DESTINATION .)
file(INSTALL textures DESTINATION .)