I am writing a very memory intensive application for Android Honeycomb, and I\'ve been very careful to recycle() unused Bitmaps wherever possible;
I have discovered that, in Honeycomb onwards, if an ImageView contains a Bitmap that has been recycled, the Bitmap data is still retained in memory until setImageBitmap(null) is called on the ImageView. This may even be the case if setImageResource(...) or setImageDrawable(...) are called (in this case, a very large bitmap was replaced with a fairly small nine-patch, but only when setImageBitmap(null) was called before loading the nine-patch was the memory actually disposed).