Is there a way to rotate a Node in SpriteKit around an arbitrary point?
I now I can manipulate the anchorPoint of my Node, but that is not suff
I think the best way to make this work is through two SKNode and joint them with SKPhysicsJointPin (Look at the pin example below)
I tried to hang a door sign (SKSpriteNode) on my door(`SkScene), and would like to rotate around on the hanging spot when someone touch it
What I did is making a 1x1 SKNode with a HUGH mass and disabled it's gravity effects.
var doorSignAnchor = SKSpriteNode(color: myUIColor, size: CGSize(width: 1, height: 1))
doorSignAnchor.physicsBody = SKPhysicsBody(rectangleOf: doorSignAnchor.frame.size)
doorSignAnchor.physicsBody!.affectedByGravity = false // MAGIC PART
doorSignAnchor.physicsBody!.mass = 9999999999 // MAGIC PART
var doorSignNode = SKSpriteNode(imageNamed:"doorSign")
doorSignNode.physicsBody = SKPhysicsBody(rectangleOf: doorSignNode.frame.size)
and created a SKPhysicsJointPin to connect them all
let joint = SKPhysicsJointPin.joint(
withBodyA: doorSignAnchor.physicsBody!,
bodyB: doorSignNode.physicsBody!,
anchor: doorSignAnchor.position)
mySkScene.physicsWorld.add(joint)
So it will move like actual door sign, rotate around an arbitrary point (doorSignAnchor)
Reference: