Everytime I use this code nothing is drawn. I need to draw a bitmap inside of a specified rectangle.
canvas.drawBitmap(MyBitmap, null, rectangle, null)
The main item to remember when defining the Rect is:
The rect is in screen coordinates (positive Y downward) ...
I find it helpful to think of the Rect arguments
(left, top, right, bottom)
as
(X, Y, X + Width, Y + Height)
where X,Y is the top left corner of the sprite image.
NOTE: If want to center the image on a particular location, remember to offset those values by half the sprite width & height. For example:
int halfWidth = Width/2;
int halfHeight = Height/2
Rect dstRectForRender = new Rect( X - halfWidth, Y - halfHeight, X + halfWidth, Y + halfHeight );
canvas.drawBitmap ( someBitmap, null, dstRectForRender, null );
This uses the whole original image (since src rect is null) and scales it to fit the size and position from dstRectForRender ... and using the default Paint.