I would like to ship my library using Apple\'s Swift Package Manager. However my lib includes a .bundle file with several strings translated in different languages. Using co
Due to framework bundles not being supported yet, the only way to provide bundle assets with an SPM target is through a Bundle. If you implement code in your framework to search for a particular bundle in your main project (supporting asset bundles), you can load resources from said bundle.
Example:
Access the bundled resources:
extension Bundle {
static func myResourceBundle() throws -> Bundle {
let bundles = Bundle.allBundles
let bundlePaths = bundles.compactMap { $0.resourceURL?.appendingPathComponent("MyAssetBundle", isDirectory: false).appendingPathExtension("bundle") }
guard let bundle = bundlePaths.compactMap({ Bundle(url: $0) }).first else {
throw NSError(domain: "com.myframework", code: 404, userInfo: [NSLocalizedDescriptionKey: "Missing resource bundle"])
}
return bundle
}
}
Utilize the Bundled resources:
let bundle = try! Bundle.myResourceBundle()
return UIColor(named: "myColor", in: bundle, compatibleWith: nil)!
You can apply the same logic for all resource files, including but not limited to storyboards, xibs, images, colors, data blobs, and files of various extensions (json, txt, etc).
Note: Sometimes this makes sense, sometimes it doesn't. Determine use to own project's discretion. It would take very specific scenarios to justify separating Storyboards/Xibs into bundled assets.