Is it possible to override operator use in Objective-C?
For example
myClassInstance + myClassInstance
calls a custom function to ad
I know this is an old question but I just wanted to leave this answer here for anybody in the future that might want to know if this is a possibility.
The answer is YES!
You'll have to use a variant of Objective-C called Objective-C++. As an example, say you created a new Objective-C command-line tool project. In order to allow C++ functionality, you'll need to rename "main.m" to "main.mm". Afterwards, you can mix C++ code in with your Objective-C code in the same file. There are some limitations, but I've tested operator overloading and it seems to work perfectly fine with Objective-C objects as far as I can tell. I've included sample source code to give you an idea of how to do it:
//main.mm
#import
#include
#include
std::ostream &operator<<(std::ostream &os, NSString *s) {
os << [s UTF8String];
return os;
}
int main(int argc, const char * argv[]) {
@autoreleasepool {
NSString *str = @"I'm an NSString!";
std::cout << str << std::endl;
}
return 0;
}
Here's my output after building and running this code:
I'm an NSString! Program ended with exit code: 0
Hopefully this will be of help to somebody!