I\'m attempting to translate the following OpenCV C++ code into Emgu CV 3:
std::vector > contours;
std::vector
Pass a default-constructed Mat to get the hierarchy.
var VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint();
var Mat hierarchy = new Mat();
CvInvoke.FindContours(
image,
contours,
hierarchy,
RetrType.Ccomp,
ChainApproxMethod.ChainApproxSimple
);
Console.WriteLine("contours.Size: " + contours.Size);
Console.WriteLine("hierarchy.Rows: " + hierarchy.Rows);
Console.WriteLine("hierarchy.Cols: " + hierarchy.Cols);
Console.WriteLine("hierarchy.Depth: " + hierarchy.Depth);
Console.WriteLine("hierarchy.NumberOfChannels: " + hierarchy.NumberOfChannels);
// Example Output:
// contours.Size: 4391
// hierarchy.Rows: 1
// hierarchy.Cols: 4391
// hierarchy.Depth: Cv32S
// hierarchy.NumberOfChannels: 4
You can access the hierarchy data using the Mat DataPointer:
///
/// Get a neighbor index in the heirarchy tree.
///
///
/// A neighbor index or -1 if the given neighbor does not exist.
///
public int Get(HierarchyIndex component, int index)
{
if (Hierarchy.Depth != Emgu.CV.CvEnum.DepthType.Cv32S)
{
throw new ArgumentOutOfRangeException("ContourData must have Cv32S hierarchy element type.");
}
if (Hierarchy.Rows != 1)
{
throw new ArgumentOutOfRangeException("ContourData must have one hierarchy hierarchy row.");
}
if (Hierarchy.NumberOfChannels != 4)
{
throw new ArgumentOutOfRangeException("ContourData must have four hierarchy channels.");
}
if (Hierarchy.Dims != 2)
{
throw new ArgumentOutOfRangeException("ContourData must have two dimensional hierarchy.");
}
long elementStride = Hierarchy.ElementSize / sizeof(Int32);
var offset = (long)component + index * elementStride;
if (0 <= offset && offset < Hierarchy.Total.ToInt64() * elementStride)
{
unsafe
{
return *((Int32*)Hierarchy.DataPointer.ToPointer() + offset);
}
}
else
{
return -1;
}
}
https://gist.github.com/joshuanapoli/8c3f282cece8340a1dd43aa5e80d170b