Best approach for game animation?

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独厮守ぢ
独厮守ぢ 2020-12-15 11:13

I have a course exercise in OpenGL to write a game with simple animation of a few objects

While discussing with my partner our design options we\'ve realized we have

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  •  执笔经年
    2020-12-15 11:51

    Option 2 is by far preferred. It will scale nicely across differently performing hardware.

    The book "Game Programming Gems 1" had a chapter that covers exactly what you need:

    Frame Rate Independent Linear Interpolation

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