I\'m using Apple\'s sample application GLPaint as a basis for an OpenGL ES painting application, but I can\'t figure out how to implement undo functionality within it.
Use vertex buffer objects (VBO) to render your content. On every new stroke copy the last VBO to some least recently used (LRU) list. If your LRU is full, delete the least recently used VBO. To restore (undo) the last stroke just use the most recently used VBO of the LRU and render it.
VBO: http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVertexData/TechniquesforWorkingwithVertexData.html
LRU: http://en.wikipedia.org/wiki/Cache_algorithms#Least_Recently_Used