Im trying to find out the angle (in degrees) between two 2D vectors. I know I need to use trig but I\'m not too good with it. This is what I\'m trying to work out (the Y axi
It looks like Niall figured it out, but I'll finish my explanation, anyways. In addition to explaining why the solution works, my solution has two advantages:
atan2() returns the counter-clockwise angle relative to the positive X axis. Niall was looking for the clockwise angle relative to the positive Y axis (between the vector formed by the two points and the positve Y axis).
The following function is adapted from my asteroids game where I wanted to calculate the direction a ship/velocity vector was "pointing:"
// Calculate angle between vector from (x1,y1) to (x2,y2) & +Y axis in degrees.
// Essentially gives a compass reading, where N is 0 degrees and E is 90 degrees.
double bearing(double x1, double y1, double x2, double y2)
{
// x and y args to atan2() swapped to rotate resulting angle 90 degrees
// (Thus angle in respect to +Y axis instead of +X axis)
double angle = Math.toDegrees(atan2(x1 - x2, y2 - y1));
// Ensure result is in interval [0, 360)
// Subtract because positive degree angles go clockwise
return (360 - angle) % 360;
}