I am having an issue when creating a SpriteKit scene within SwiftUI. I created this project initially as a SwiftUI project.
Her
Here's a SpriteKit container View which can be used this way:
SpriteKitContainer(sceneName: "MainScene")
struct SpriteKitContainer : UIViewRepresentable {
let sceneName: String
class Coordinator: NSObject {
var scene: SKScene?
}
func makeCoordinator() -> Coordinator {
return Coordinator()
}
func makeUIView(context: Context) -> SKView {
let view = SKView(frame: .zero)
view.preferredFramesPerSecond = 60
view.showsFPS = true
view.showsNodeCount = true
//load SpriteKit Scene
guard let aScene = SKScene(fileNamed: sceneName)
else {
view.backgroundColor = UIColor.red
return view
}
aScene.scaleMode = .resizeFill
context.coordinator.scene = aScene
return view
}
func updateUIView(_ view: SKView, context: Context) {
view.presentScene(context.coordinator.scene)
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
// Replace "MainScene" with your SpriteKit scene file name
SpriteKitContainer(sceneName: "MainScene")
.edgesIgnoringSafeArea(.all)
.previewLayout(.sizeThatFits)
}
}
#endif