I have 3 points containing X, Y, Z coordinates:
var A = {x: 100, y: 100, z: 80},
B = {x: 100, y: 175, z: 80},
C = {x: 100, y: 100, z: 120};
>
@Roger algorithm in swift
func SCNVector3Angle(start: SCNVector3, mid: SCNVector3, end: SCNVector3) -> Double {
let v1 = (start - mid)
let v2 = (end - mid)
let v1norm = v1.normalized()
let v2norm = v2.normalized()
let res = v1norm.x * v2norm.x + v1norm.y * v2norm.y + v1norm.z * v2norm.z
let angle: Double = Double(GLKMathRadiansToDegrees(acos(res)))
return angle
}
/**
* Subtracts two SCNVector3 vectors and returns the result as a new SCNVector3.
*/
func - (left: SCNVector3, right: SCNVector3) -> SCNVector3 {
return SCNVector3Make(left.x - right.x, left.y - right.y, left.z - right.z)
}
extension SCNVector3
{
/**
* Returns the length (magnitude) of the vector described by the SCNVector3
*/
func length() -> Float {
return sqrtf(x*x + y*y + z*z)
}
/**
* Normalizes the vector described by the SCNVector3 to length 1.0 and returns
* the result as a new SCNVector3.
*/
func normalized() -> SCNVector3 {
return self / length()
}
}