If I have a SwiftUI Color:
let col: Color = Color(red: 0.5, green: 0.5, blue: 0.5)
How do I get the RGB components from
I have found that @Mojtaba Hosseinis answer is working fine, except when you have your colors declared inside assets with light and dark appearances.
Then I found that the dark appearance somehow gets lost when using UIColor(self). Here is a workaround I came up with:
Note, this is only for iOS since my app is iOS only, you could of course do the same as @Mojtaba Hosseini and adapt it to macOS as well.
extension Color {
var components: (r: Double, g: Double, b: Double, o: Double)? {
let uiColor: UIColor
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var o: CGFloat = 0
if self.description.contains("NamedColor") {
let lowerBound = self.description.range(of: "name: \"")!.upperBound
let upperBound = self.description.range(of: "\", bundle")!.lowerBound
let assetsName = String(self.description[lowerBound..
The idea is to use the UIColor(named:) initializer instead, where all appearances are correct.
Fortunately, the name we set in assets is saved in the description of the Color. We only have to abstract it since there is also other information, namely bundle, etc.