Is there a way to implement Anitaliasing technique in OpenGL ES 2.0 ? I have goggled and found few methods but there was no change in the output.
In the worst case
On Android platform, you can download this OpenGL demo apps source code from GDC 2011: it contains lots of best practices and show you how to do multisampling, including coverage antialiasing.
What you need to do is just customize GLSurfaceView.EGLConfigChooser
and set this chooser:
// Set this chooser before calling setRenderer()
setEGLConfigChooser(new MultisampleConfigChooser());
setRenderer(mRenderer);
MultisampleConfigChooser.java
sample code below:
package com.example.gdc11;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
import android.opengl.GLSurfaceView;
import android.util.Log;
// This class shows how to use multisampling. To use this, call
// myGLSurfaceView.setEGLConfigChooser(new MultisampleConfigChooser());
// before calling setRenderer(). Multisampling will probably slow down
// your app -- measure performance carefully and decide if the vastly
// improved visual quality is worth the cost.
public class MultisampleConfigChooser implements GLSurfaceView.EGLConfigChooser {
static private final String kTag = "GDC11";
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
mValue = new int[1];
// Try to find a normal multisample configuration first.
int[] configSpec = {
EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
EGL10.EGL_DEPTH_SIZE, 16,
// Requires that setEGLContextClientVersion(2) is called on the view.
EGL10.EGL_RENDERABLE_TYPE, 4 /* EGL_OPENGL_ES2_BIT */,
EGL10.EGL_SAMPLE_BUFFERS, 1 /* true */,
EGL10.EGL_SAMPLES, 2,
EGL10.EGL_NONE
};
if (!egl.eglChooseConfig(display, configSpec, null, 0,
mValue)) {
throw new IllegalArgumentException("eglChooseConfig failed");
}
int numConfigs = mValue[0];
if (numConfigs <= 0) {
// No normal multisampling config was found. Try to create a
// converage multisampling configuration, for the nVidia Tegra2.
// See the EGL_NV_coverage_sample documentation.
final int EGL_COVERAGE_BUFFERS_NV = 0x30E0;
final int EGL_COVERAGE_SAMPLES_NV = 0x30E1;
configSpec = new int[]{
EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
EGL10.EGL_DEPTH_SIZE, 16,
EGL10.EGL_RENDERABLE_TYPE, 4 /* EGL_OPENGL_ES2_BIT */,
EGL_COVERAGE_BUFFERS_NV, 1 /* true */,
EGL_COVERAGE_SAMPLES_NV, 2, // always 5 in practice on tegra 2
EGL10.EGL_NONE
};
if (!egl.eglChooseConfig(display, configSpec, null, 0,
mValue)) {
throw new IllegalArgumentException("2nd eglChooseConfig failed");
}
numConfigs = mValue[0];
if (numConfigs <= 0) {
// Give up, try without multisampling.
configSpec = new int[]{
EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
EGL10.EGL_DEPTH_SIZE, 16,
EGL10.EGL_RENDERABLE_TYPE, 4 /* EGL_OPENGL_ES2_BIT */,
EGL10.EGL_NONE
};
if (!egl.eglChooseConfig(display, configSpec, null, 0,
mValue)) {
throw new IllegalArgumentException("3rd eglChooseConfig failed");
}
numConfigs = mValue[0];
if (numConfigs <= 0) {
throw new IllegalArgumentException("No configs match configSpec");
}
} else {
mUsesCoverageAa = true;
}
}
// Get all matching configurations.
EGLConfig[] configs = new EGLConfig[numConfigs];
if (!egl.eglChooseConfig(display, configSpec, configs, numConfigs,
mValue)) {
throw new IllegalArgumentException("data eglChooseConfig failed");
}
// CAUTION! eglChooseConfigs returns configs with higher bit depth
// first: Even though we asked for rgb565 configurations, rgb888
// configurations are considered to be "better" and returned first.
// You need to explicitly filter the data returned by eglChooseConfig!
int index = -1;
for (int i = 0; i < configs.length; ++i) {
if (findConfigAttrib(egl, display, configs[i], EGL10.EGL_RED_SIZE, 0) == 5) {
index = i;
break;
}
}
if (index == -1) {
Log.w(kTag, "Did not find sane config, using first");
}
EGLConfig config = configs.length > 0 ? configs[index] : null;
if (config == null) {
throw new IllegalArgumentException("No config chosen");
}
return config;
}
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
EGLConfig config, int attribute, int defaultValue) {
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
return mValue[0];
}
return defaultValue;
}
public boolean usesCoverageAa() {
return mUsesCoverageAa;
}
private int[] mValue;
private boolean mUsesCoverageAa;
}
Before using this feature, you should known this will affect rendering efficiency, and may need to do a fully performance test.