Transitioning from OpenGL ES 1.1 to OpenGL ES 2.0

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长发绾君心
长发绾君心 2020-12-14 23:54

It\'s been a while since iPhone 3GS came out, and now there might be enough market share of OpenGL ES 2.0 supporting devices to warrant developing in it.

Bu

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  •  悲&欢浪女
    2020-12-15 00:40

    OpenGL ES 2.0 has a few common things with OpenGL ES 1.1 (in rendering i mean). For each rendering you'll need a shader. For example, FOG also is created with shader. But you will have more power.

    +1 to @jer his answer

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