I have this to create a line between 2 points:
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0, 0, 0));
geometry.vertices.pus
A solution working with r94:
function cylindricalSegment(A, B, radius, material) {
var vec = B.clone(); vec.sub(A);
var h = vec.length();
vec.normalize();
var quaternion = new THREE.Quaternion();
quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), vec);
var geometry = new THREE.CylinderGeometry(radius, radius, h, 32);
geometry.translate(0, h / 2, 0);
var cylinder = new THREE.Mesh(geometry, material);
cylinder.applyQuaternion(quaternion);
cylinder.position.set(A.x, A.y, A.z);
return cylinder;
}