I have this to create a line between 2 points:
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0, 0, 0));
geometry.vertices.pus
ArrowHelper since pull request #3307 are based on quaternions.
This works in three.js r58:
var cylinderMesh = function(point1, point2, material)
{
var direction = new THREE.Vector3().subVectors(point2, point1);
var arrow = new THREE.ArrowHelper(direction.clone().normalize(), point1);
var rotation = new THREE.Vector3().setEulerFromQuaternion(arrow.quaternion);
var edgeGeometry = new THREE.CylinderGeometry( 2, 2, direction.length(), 10, 4 );
var edge = new THREE.Mesh(edgeGeometry, material);
edge.rotation = rotation.clone();
edge.position = new THREE.Vector3().addVectors(point1, direction.multiplyScalar(0.5));
return edge;
}