I have this to create a line between 2 points:
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0, 0, 0));
geometry.vertices.pus
Actually non of the other answers worked for me but to give credit I used the code that adjusts the position of edge and works fine.
Using parts of this answer and looking at the source of threejs I ended up to the following
var cylinderMesh = function( pointX, pointY )
{
/* edge from X to Y */
var direction = new THREE.Vector3().subVectors( pointY, pointX );
var orientation = new THREE.Matrix4();
/* THREE.Object3D().up (=Y) default orientation for all objects */
orientation.lookAt(pointX, pointY, new THREE.Object3D().up);
/* rotation around axis X by -90 degrees
* matches the default orientation Y
* with the orientation of looking Z */
orientation.multiply(new THREE.Matrix4(1,0,0,0,
0,0,1,0,
0,-1,0,0,
0,0,0,1));
/* cylinder: radiusAtTop, radiusAtBottom,
height, radiusSegments, heightSegments */
var edgeGeometry = new THREE.CylinderGeometry( 2, 2, direction.length(), 8, 1);
var edge = new THREE.Mesh( edgeGeometry,
new THREE.MeshBasicMaterial( { color: 0x0000ff } ) );
edge.applyMatrix(orientation)
edge.position = new THREE.Vector3().addVectors( pointX, direction.multiplyScalar(0.5) );
return edge;
}
A possible improvement is to add edgeGeometry and material as parameters so that someone can reuse the same objects and not create a new one in every call