I have recently, like a few people, discovered that [ALAssetsLibrary enumerateGroupsWithTypes] likes to run its blocks on another thread. What a shame that Apple di
The answer is to use the NSConditionLock class thusly ...
typedef enum {
completed = 0,
running = 1
} threadState;
...
NSConditionLock *lock = [[NSConditionLock alloc] initWithCondition:running];
Then spin off your thread, or in my case a call to [ALAssetsLibrary enumerateGroupsWithTypes:]. Then block the parent thread with this ...
// Await completion of the worker threads
[lock lockWhenCondition:completed];
[lock unlockWithCondition:completed];
When all work is done in the child/worker thread, unblock the parent with this ...
// Signal the waiting thread
[lock lockWhenCondition:running];
[lock unlockWithCondition:completed];