Whenever I use the signal/slot editor dialog box, I have to choose from the existing list of slots. So the question is how do I create a custom named slot?
You can use the magic slot format of
void on_objectName_signal() {
// slot code here, where objectname is the Qt Designer object name
// and the signal is the emission
}
The connection to this method is established by the method connectSlotsByName and whenever the signal is emitted, this slot is invoked.