When I first load my object I calculate the initial AABB with the max and min (x,y,z) points. But this is in object space and the object moves around the world and more impo
Why not use your GPU? Today I implimented a solution of this problem by rendening a couple of frames.
I know this isn't a solution for all the cases, but with some prior knowledge, this is very efficient.
For rendering off screen see here.