Cube sphere intersection test?

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鱼传尺愫
鱼传尺愫 2020-12-14 12:47

What\'s the easiest way of doing this? I fail at math, and i found pretty complicate formulaes over the internet... im hoping if theres some simpler one?

I just need

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  •  鱼传尺愫
    2020-12-14 13:34

    Looking at half-spaces is not enough, you have to consider also the point of closest approach:

    Borrowing Adam's notation:

    Assuming an axis-aligned cube and letting C1 and C2 be opposing corners, S the center of the sphere, and R the radius of the sphere, and that both objects are solid:

    inline float squared(float v) { return v * v; }
    bool doesCubeIntersectSphere(vec3 C1, vec3 C2, vec3 S, float R)
    {
        float dist_squared = R * R;
        /* assume C1 and C2 are element-wise sorted, if not, do that now */
        if (S.X < C1.X) dist_squared -= squared(S.X - C1.X);
        else if (S.X > C2.X) dist_squared -= squared(S.X - C2.X);
        if (S.Y < C1.Y) dist_squared -= squared(S.Y - C1.Y);
        else if (S.Y > C2.Y) dist_squared -= squared(S.Y - C2.Y);
        if (S.Z < C1.Z) dist_squared -= squared(S.Z - C1.Z);
        else if (S.Z > C2.Z) dist_squared -= squared(S.Z - C2.Z);
        return dist_squared > 0;
    }
    

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