I am trying to understand the object size difference between 32 bit and 64 bit processors. Let’s say I have a simple class
class MyClass
{
int x;
The CLR is free to lay out objects in memory as it sees fit. It's an implementation detail. You should not rely on any specific layout.
The difference you see is due to the missing TypeHandle field which is also a part of the CLR object header. Additionally, the fields may be aligned to byte boundaries.
From Advanced .Net Debugging - CLR Object’s Internal Structure:
An object’s CLR internal structure is:
[DWORD: SyncBlock][DWORD: MethodTable Pointer][DWORD: Reference type pointer]…[Value of Value Type field]…
Object Header: [DWORD: SyncBlock]
Object Pointer: [DWORD: MethodTable Pointer][DWORD: Reference type pointer]…[Value of Value Type field]…Every Object is preceded by an ObjHeader (at a negative offset). The ObjHeader has an index to a SyncBlock.
So your object is likely laid out like this:
x86: (aligned to 8 bytes)
Syncblk TypeHandle X Y
------------,------------|------------,------------|
8 16
x64: (aligned to 8 bytes)
Syncblk TypeHandle X Y
-------------------------|-------------------------|------------,------------|
8 16 24
See also: Drill Into .NET Framework Internals to See How the CLR Creates Runtime Objects