Consider I was designing a Monopoly game:
data Board = GO | A1 | CC1 | A2 | T1 | R1 | B1 | CH1 | B2 | B3 |
JAIL | C1 | U1 | C2 | C3 | R2 | D1 | CC2 | D2 |
I know this is an old question but I just had this problem and I solved it this way.
data SomeEnum = E0 | E1 | E2 | E3
deriving (Enum, Bounded, Eq)
-- | a `succ` that wraps
succB :: (Bounded a, Enum a, Eq a) => a -> a
succB en | en == maxBound = minBound
| otherwise = succ en
-- | a `pred` that wraps
predB :: (Bounded a, Enum a, Eq a) => a -> a
predB en | en == minBound = maxBound
| otherwise = pred en
The solution derives both Enum
and Bounded
but avoids abusing pred
and succ
as suggested.
Incidently, I found that having
allSomeEnum = [minBound..maxBound] :: [SomeEnum]
can be useful. That requires Bounded
.