Implementing variadic min / max functions

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灰色年华
灰色年华 2020-12-14 06:06

I\'m implementing variadic min/max functions. A goal is to take advantage of the compile time known number of arguments and perform an unrolled evaluation (

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  •  暗喜
    暗喜 (楼主)
    2020-12-14 06:57

    live example

    This does perfect forwarding on arguments. It relies on RVO for return values, as it returns a value type regardless of the input types, because common_type does that.

    I implemented common_type deduction, allowing mixed types to be passed in, and the "expected" result type output.

    We support the min of 1 element, because it makes the code slicker.

    #include 
    #include 
    
    template
    T vmin(T&&t)
    {
      return std::forward(t);
    }
    
    template
    typename std::common_type<
      T0, T1, Ts...
    >::type vmin(T0&& val1, T1&& val2, Ts&&... vs)
    {
      if (val2 < val1)
        return vmin(val2, std::forward(vs)...);
      else
        return vmin(val1, std::forward(vs)...);
    }
    
    
    int main()
    {
      std::cout << vmin(3, 2, 0.9, 2, 5) << std::endl;
    
      std::cout << vmin(3., 1.2, 1.3, 2., 5.2) << std::endl;
    
      return 0;
    }
    

    Now, while the above is a perfectly acceptable solution, it isn't ideal.

    The expression ((a is legal C++, but vmin( a, b ) = 7 is not, because std::common_type decays is arguments blindly (caused by what I consider an over-reaction to it returning rvalue references when fed two value-types in an older implementation of std::common_type).

    Simply using decltype( true?a:b ) is tempting, but it both results in the rvalue reference problem, and does not support common_type specializations (as an example, std::chrono). So we both want to use common_type and do not want to use it.

    Secondly, writing a min function that doesn't support unrelated pointers and does not let the user change the comparison function seems wrong.

    So what follows is a more complex version of the above. live example:

    #include 
    #include 
    #include 
    
    namespace my_min {
    
      // a common_type that when fed lvalue references all of the same type, returns an lvalue reference all of the same type
      // however, it is smart enough to also understand common_type specializations.  This works around a quirk
      // in the standard, where (true?x:y) is an lvalue reference, while common_type< X, Y >::type is not.
      template
      struct my_common_type;
    
      template
      struct my_common_type{typedef T type;};
    
      template
      struct my_common_type {
        typedef typename std::common_type::type std_type;
        // if the types are the same, don't change them, unlike what common_type does:
        typedef typename std::conditional< std::is_same< T0, T1 >::value,
          T0,
        std_type >::type working_type;
        // Careful!  We do NOT want to return an rvalue reference.  Just return T:
        typedef typename std::conditional<
          std::is_rvalue_reference< working_type >::value,
          typename std::decay< working_type >::type,
          working_type
        >::type common_type_for_first_two;
        // TODO: what about Base& and Derived&?  Returning a Base& might be the right thing to do.
        // on the other hand, that encourages silent slicing.  So maybe not.
        typedef typename my_common_type< common_type_for_first_two, Ts... >::type type;
      };
      template
      using my_common_type_t = typename my_common_type::type;
      // not that this returns a value type if t is an rvalue:
      template
      T pick(Picker&& /*unused*/, T&&t)
      {
        return std::forward(t);
      }
      // slight optimization would be to make Picker be forward-called at the actual 2-arg case, but I don't care:
      template
      my_common_type_t< T0, T1, Ts...> pick(Picker&& picker, T0&& val1, T1&& val2, Ts&&... vs)
      {
        // if picker doesn't prefer 2 over 1, use 1 -- stability!
        if (picker(val2, val1))
          return pick(std::forward(pick), val2, std::forward(vs)...);
        else
          return pick(std::forward(pick), val1, std::forward(vs)...);
      }
    
      // possibly replace with less in C++1y?
      struct lesser {
        template
        bool operator()( LHS&& lhs, RHS&& rhs ) const {
          return std::less< typename std::decay>::type >()(
              std::forward(lhs), std::forward(rhs)
          );
        }
      };
      // simply forward to the picked_min function with a smart less than functor
      // note that we support unrelated pointers!
      template
      auto min( Ts&&... ts )->decltype( pick( lesser(), std::declval()... ) )
      {
        return pick( lesser(), std::forward(ts)... );
      }
    }
    
    int main()
    {
      int x = 7;
      int y = 3;
      int z = -1;
      my_min::min(x, y, z) = 2;
      std::cout << x << "," << y << "," << z << "\n";
      std::cout << my_min::min(3, 2, 0.9, 2, 5) << std::endl;
      std::cout << my_min::min(3., 1.2, 1.3, 2., 5.2) << std::endl;
      return 0;
    }
    

    The downside to the above implementation is that most classes do not support operator=(T const&)&&=delete -- ie, they do not block rvalues from being assigned to, which can lead to surprises if one of the types in the min does not . Fundamental types do.

    Which is a side note: start deleting your rvalue reference operator=s people.

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