I\'ve got a WPF application on an ultrasound machine that displays ultrasound images generated in C++ at a speed upwards of 30 frames per second.
From what I underst
Here's some code I wrote* for aliasing (sharing memory) between a WPF BitmapSource and a GDI Bitmap (for my own project)
Obviously, you'll need to tweak it for your own needs, it'll probably end up with a less "hacky" feel in the end.
class AliasedBitmapSource : BitmapSource {
private Bitmap source;
public AliasedBitmapSource(Bitmap source) {
this.source = source;
this.pixelHeight = source.Height;
this.pixelWidth = source.Width;
this.dpiX = source.HorizontalResolution;
this.dpiY = source.VerticalResolution;
}
public override event EventHandler DownloadCompleted;
public override event EventHandler DownloadFailed;
public override event EventHandler DecodeFailed;
protected override Freezable CreateInstanceCore() {
throw new NotImplementedException();
}
private readonly double dpiX;
public override double DpiX {
get {
return dpiX;
}
}
private readonly double dpiY;
public override double DpiY {
get {
return dpiY;
}
}
private readonly int pixelHeight;
public override int PixelHeight {
get {
return pixelHeight;
}
}
private readonly int pixelWidth;
public override int PixelWidth {
get {
return pixelWidth;
}
}
public override System.Windows.Media.PixelFormat Format {
get {
return PixelFormats.Bgra32;
}
}
public override BitmapPalette Palette {
get {
return null;
}
}
public unsafe override void CopyPixels(Int32Rect sourceRect, Array pixels, int stride, int offset) {
BitmapData sourceData = source.LockBits(
sourceRect.ToRectangle(),
ImageLockMode.ReadWrite,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
fixed (byte* _ptr = &((byte[])pixels)[0]) {
byte* dstptr = _ptr;
byte* srcptr = (byte*)sourceData.Scan0;
for (int i = 0; i < pixels.Length; ++i) {
*dstptr = *srcptr;
++dstptr;
++srcptr;
}
}
source.UnlockBits(sourceData);
}
}
public static class Extensions {
public static Rectangle ToRectangle(this Int32Rect me) {
return new Rectangle(
me.X,
me.Y,
me.Width,
me.Height);
}
public static Int32Rect ToInt32Rect(this Rectangle me) {
return new Int32Rect(
me.X,
me.Y,
me.Width,
me.Height);
}
}
*by "wrote" I mean "threw together in 10 minutes"