Fast drawing lots of rectangles one at a time in WPF

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温柔的废话
温柔的废话 2020-12-13 21:36

My application is fed data from an external device. After each data point, there is a short electronic dead time (of about 10µs) in which no other data point can arrive, wh

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  •  刺人心
    刺人心 (楼主)
    2020-12-13 22:04

    WPF relies on a retained composition engine which is cool, but it looks like you're more after a "simple" and raw bitmap display.

    I think you have a good example of what you want to do here: https://web.archive.org/web/20140519134127/http://khason.net/blog/how-to-high-performance-graphics-in-wpf/

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