My application is fed data from an external device. After each data point, there is a short electronic
dead time (of about 10µs) in which no other data point can arrive, wh
WPF relies on a retained composition engine which is cool, but it looks like you're more after a "simple" and raw bitmap display.
I think you have a good example of what you want to do here: https://web.archive.org/web/20140519134127/http://khason.net/blog/how-to-high-performance-graphics-in-wpf/